# Fox Adds Up Learning Benchmarks ## Learning Benchmarks

• Numbers and Operations
• Geometry
• Measurement
• Algebra
• Data Analysis and Probability

• #### NUMBERS AND OPERATIONS

Adding and Subtracting with Bears: Given concrete materials, models subtraction problems using facts to 5.

Number Jar:
Given concrete materials, counts with one-to-one correspondence and recognizes "how many" in a group of up to 20 objects.

Stand Up for Tens: Orally accounts forward to 50 and backward from 10.

Building Numbers: Given concrete materials, solves subtraction problems using 2-digit numbers.

Grouping by Tens: Given concrete materials, solves subtractions problems using 2-digit numbers.

Number Pictures: Given concrete materials, names and then write 2-digit numbers.

Build It and Build It Again: Given concrete materials, represnts a 2-digit number is two different ways.

Grandpa Ones and Grandma Tens: A play about regrouping, given concrete materials, solves subtraction problems using 2-digit numbers.

How Many Now? Given concrete materials and numeral cards, compares 3-digit numbers as 10 more or less and 100 more or less.

Fair Share: Given concrete materials, models division problems using facts to 25.

How Many Tiles? Given concrete materials, models multiplication problems using facts to 25.

Number of the Day: Given concrete materials and numeral cards, represents 3- and 4-digit numbers and identifies place value. #### GEOMETRY

Circles, Triangles, and Squares: Given a set of geometric shapes, names and describes their attributes.

Hidden Shapes: Given a picture, locates geometric shapes in the picture.

Where is it? Part 1: Given position words, locates objects in a picture.

Where is it? Part 2: Given position words, locates objects in a picture.

Memory Game: Given a picture, redraws a design from memory.

Rectangles and Squares: Given a picture, compares and contrasts the attributes of two geometric shapes.

Shape Locator: Given oral directions, arranges concrete materials on a two-dimensional surface and describes their location.

Memory Drawing: Given a picture, redraws a design from memory.

Shape Attributes: Given a picture, defines and compares geometric shapes by properties.

Making Shapes: Given concrete materials, combines geometric shapes in different ways to form the same shape.

Slides and Flips: Given a concrete object, transforms the object using flips, slides, and turns.

What’s in a Rectangular Prism?: Given a picture, finds the two-dimensional representation of a rectangular prism and describes its attributes (number of faces, vertices, edges). #### MEASUREMENT

Half Time: Given pictures of analog clocks, tells time to the half-hour.

How Long? Given concrete materials, uses nonstandard units to measure lengths of up to 5 units.

Time for Dinner: Given pictures of digital and analog clocks, tells time to the hour.

Which Tool?: Given pictures, determines the appropriate measurement tool to measure capacity, time, and temperature in the context of a real-life situation.

Colorful Measurement: Given concrete materials, uses nonstandard units to measure lengths of up to 10 units.

Pick a Card!: Given real-world contexts, determines the appropriate unit of measurement from pounds, inches, and minutes.

5 Minutes: Given pictures of analog clocks, compares time and tells time to the nearest 5 minutes.

Classroom Measurement: Given concrete materials, uses standard and nonstandard units to measure length.

Measurement Tools: Given pictures and real-world contexts, determines the appropriate tool to measure length, weight, capacity, and temperature.

Three Figures: Measures the area and perimeter of figures, using a grid and concrete materials.

Time Passes On: Given pictures of analog clocks and real-world contexts, tells time to the minute and solves elapsed-time problems.

What Do I Use?: Given real-world contexts, determines appropriate unit of measurement from inches, feet, square feet, and miles. #### ALGEBRA

How Many Ants?: Given concrete materials, finds missing addends in pictorial representations of facts to 10.

Sorting Blocks and Buttons: Given concrete materials and/or pictures, sorts, classifies, and compares objects by at least 1 attribute.

Two-Color Patterns: Given concrete materials, identifies and extends 2-category patterns.

Color Patterns Part 1: Given concrete materials, identifies, extends, and then creates 3-category patterns.

Color Patterns Part 2: Given concrete materials, identifies, extends, and then creates 3-category patterns.

Sorting Rules: Given concrete materials and/or pictures, sorts, classifies, and compares objects by at least 2 attributes.

This Way or That: Given pictorial representations, uses the commutative property to solve addition problems to 18.

Addition Patterns: Given a sequence of numbers, extends, describes, then creates growing number patterns.

Button Sort: Given concrete materials and/or pictures, sorts, classifies, and compares objects by at least 3 attributes.

Cars and Tires: Given information in a table, finds patterns to solve problems in a real-life context.

Sorting Shapes: Given concrete materials and/or pictures, sorts, classifies, and compares geometric figures by number of sides.

Starfish Rays: Given a table of numbers, completes, describes, and extends number patterns.

What’s Missing?: Given equations, solves for missing values in these equations. #### DATA ANALYSIS AND PROBABILITY

Favorite Lunch Food: Given two picture graphs, chooses the correct graph for given data and reads the data.

Likely vs. Unlikely: Given real-world contexts, recognizes events as likely or unlikely

Rainforest Walk: Given concrete materials, organizes data in a bar graph.

Drawing Cards: Given a picture of two different kinds of cards, predicts the more likely of 2 possible outcomes when randomly drawing a card.

Muffin Match: Given two picture graphs, chooses the correct picture graph for given data and compares the data.

Walk Around the Pond: Given concrete materials, organizes data in a bar graph and answers questions relevant to the data in the graph.

Graph the Cubes: Given concrete materials and a tally chart, organizes data in a bar graph with 3 categories and formulates questions relevant to the data in the graph.

Most Likely vs. Least Likely: Given a picture, predicts the most likely and least likely of 3 possible outcomes when randomly picking an object from the bag.

Weather Match: Given two 3-category bar graphs, chooses the correct bar graph for given data and compares the data.